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Update: 2KSports Releases New Information on WWE2K16

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UPDATE! UPDATE! UPDATE!:

JUST GO PRE-ORDER IT NOW!

The Following is a press release from 2K Sports regarding the upcoming WWE 2K16 video game.

 

  • Largest Roster Ever: Offering more than 120 unique playable characters, including cover Superstar Stone Cold Steve Austin alongside Seth Rollins, Daniel Bryan, Dean Ambrose, Bad News Barrett, Paige and Finn Bálor,WWE 2K16 includes the largest roster in WWE games history
  • The roster contains an unprecedented combination of current WWE Superstars and Divas, emerging NXT talent, WWE Hall of Famers and WWE alumni from multiple eras
  • Arnold Schwarzenegger as The Terminator: Fans who pre-orderWWE 2K16 at any participating retailer will receive two exclusive playable versions of Arnold Schwarzenegger as the Terminator:
  • T-800 fromThe Terminator and T-800 fromTerminator 2: Judgment Day
  • 2K Showcase: The franchise’s popular story-based mode returns inWWE 2K16, enabling players to relive iconic matches and moments in WWE history. Along the way, they will complete objectives to unlock legendary characters, entrance and ring gear, match types and unlockables.
  • MyCareer: The franchise’s career-driven mode, now in its second year, will see players define their legacies by making critical choices while rising through the ranks from NXT to WWE to earn a spot in the WWE Hall of Fame. In addition, they will train, compete against others, conduct personality-driven interviews, interfere with rivals and/or form the ultimate tag team.
  • Creation Suite: Building on last year’s foundation, WWE 2K16‘s Creation Suite deepens the player’s arsenal with new feature options, including Create a Diva, Create a Championship, Create an Arena, and Create a Show. Key improvements have also been made to existing fan-favorite offerings, including Create a Superstar, Create an Entrance, Superstar Studio and Community Creations.
  • WWE Universe: WWE 2K16 makes core improvements to stories, rivals and match card selections. In addition, for the first time, Superstars can be assigned to multiple shows, enabling players to have a broader experience.
  • Online:Completely overhauled based on fan feedback,WWE 2K16 will provide users with multiple ways to play online with the WWE Games community, including an improved matchmaking system
  • Soundtrack: Players can customize their in-game music through the addition of Superstar entrance music to the WWE 2K16 Jukebox. Additional in-game music will be announced later this year.
  • Gameplay Improvements: WWE 2K16 will build upon last year’s foundation, including key enhancements and innovations based on critical and consumer feedback, to deliver the strongest WWE gameplay experience to date:
  • Improved Controls: The controls and move library were overhauled to cleanly separate strikes from grapples. This change provides players with more control over the exact type of attacks they want to initiate in every situation.WWE 2K16 also includes new attack positions, such as seated, to increase options for how players attack while experiencing greatly improved attacks outside the ring near barricades. Opponents will now react more accurately to their environment.
  • New Reversal System: The reversal system has been reworked to improve the overall flow of the match and also create a new level of strategy during the matches. Each Superstar has a limited number of reversals he or she can perform that recharge over time, meaning players might not want to simply try and reverse every attack.In addition, WWE 2K16 introduces Major and Minor reversals for select moves.Minor reversals are easier to perform and only require a single reversal stock. Major reversals are more challenging to perform; however, they yield a much greater reward than damage. Successful Major Reversals weaken the opponent in various ways and provide a new way to swing the momentum of the match in one’s favor.
  • New Pin System: The new pin system starts with an entirely new pin mini-game and offers a variety of new pin variations and reactions.If the opponent kicks out, a Superstar may react to the near pin fall and gesture to the referee in frustration. In addition, WWE 2K16 introduces dirty pins and rope breaks.Dirty pins allow players to use the ropes to their advantage to try and pin their opponents.There is a chance the referee may see this and call off the pin attempt.Rope Breaks are another way to get out of pin attempt but rely on the referee seeing the player grab the ropes.In line with WWE live events and programming, there is no guarantee what the referee is going to see during a match.
  • Chain Wrestling: New positions and attributes allow players to distinguish Superstars from one other. There can also be ties during a lockup; during the tie, there can be a clean break from the tie-up or a cheap shot from either the player or the opponent.
  • Working Holds: Working holds are new for WWE 2K16 and provide players with a way to regain stamina while depleting their opponents’ stamina. Just like on WWE programming, Working Holds provide a way to collect one’s self in the middle or late part of a match and prepare for the next plan of attack.
  • Improved AI: WWE 2K16 sees big improvements to the AI for Superstars, referees and managers. For example, managers can now engage during matches by either trying to distract the referee or get his attention to help out in the match. In addition, significant changes are included for match-specific AI, including Tag Team matches.
  • More Match Types: Many match types of been added for WWE 2K16, including Ladder, handicap and tornado tag matches.
  • Dynamic Entrances: With the improved presentation flow for matches, players are now able to take control of their Superstars during the entrances and have the option to attack their opponents before the match even starts.Why wait for the bell? In WWE 2K16, players can decide when they are ready for action.
  • Additional Improvements: WWE 2K16 also includes an improved Submission system and a vast number of new moves to create an even more engaging gameplay experience.
  • Overall Enhancements: WWE 2K16i mproves upon authenticity across the board, including:
  • New Commentary Team: For the first time, a three-man team is now a part of the franchise, with John “Bradshaw” Layfield, new to WWE 2K16joining returning commentators Michael Cole and Jerry “The King” Lawler. Thousands of new lines were recorded, primarily in side by side studio sessions, ensuring authentic interactions among the trio.
  • Visual Upgrades: This year’s title features several thousand new animations. WWE Superstar and Diva appearance are also been updated, including implementation of a full cloth physics system, enabling attire to appear and respond as realistically as possible. Improved crowd variety, as well as more realistic sweat, better hair and hair physics round out the visual enhancements.
  • Broadcast Presentation: Gone are loading screens between entrances and the start of matches; instead, the camera pans the arena and over to the commentary team for thoughts on the upcoming match. Significant improvements were also made to overall match presentation and flow, including new crowd members.

Source: SBNation

 

 

 

8/4/15

Tuesdays don’t suck. Don’t you dare think that Tuesdays suck.  Earlier this morning 2K Games decided to bless the world with the first true visuals of the upcoming WWE 2K16 video game. The first video of actual gameplay shows Seth Rollins taking on Finn Bálor. The video shows highlights of the match but closely enough gives you new looks at certain aspects of the new changes to the game. Of the bat the first thing I noticed was the change in the pin system. It’s now in a more circle design instead of the straight single bar. You still need to time it up right to kick out but based on the video there is also the option to reach for the rope with your legs or arm based on your positioning. The submission system is also new. Last year’s version was VERY “HOLY GOD F THIS GAME” annoying in the sense of having to jamm your buttons just to even have a slight chance of breaking the hold. This year the submission system looks like the system from the THQ UFC Undisputed 3 video game, where as it was a more of a cat mouse game than simple button jamming.

(Source: IGN)

 

The other two videos released were the entrances for both Seth Rollins and Finn Bálor.  Based on his appearance as having regular Finn Bálor, and the “Demon” Finn Bálor, one had to wonder which would be represented. In this case the demon is representation and the entrance is a great. I do wish there was more of an improved crowd but that’s just Dugg being Dugg.  With the marketing being based around 120 unique characters you wonder how this works in difference from last year. They key word is unique. WWE 2K15 Felt like there was a big roster when in fact there was not at all. Although the game had multiple characters to choose from, there was no reason to have 4 different Randy Ortons, multiple John Cena’s, multiple Mark Henry’s and the list goes on. This year the multiple Cena’s and Orton’s do not count towards the 120 roster count being that they are still the same person. What does matter though is the gimmick. Mick Foley, Dude Love, Cactus Jack, and Mankind? They count. Five Mark Henry’s? NO. (No one’s gonna get their ass kicked…I hope). Finn Bálor and the Demon? That will count as two also.

 (Source: IGN)

Seth Rollins entrance seems to missing something. I liked last year of certain characters having a regular entrance and a championship difference so i easily thought Rollins would have one. If not for anything I thought 2K would add more title entrances that involve the belt actually being taken off the waist and held in the air, which is something almost every champion does.  He has a distinct camera angle for the beginning of his entrances so I’m very shocked that wasn’t inputted into the game. The two components added to the new game excite me and requires you to watch the video closely if you’re new to the game. The first thing is that Finn actually stays IN the ring during Rollins entrance which never happened last year. The opponent always stood outside and I never understood that. The second this that if you look in the corner you see a instruction that says breakout. You can now interrupt your opponent’s entrance and attack them before the match even starts! Forget waiting for the bell to ring WHO HAS TIME TO WASTE?!

 (Source: IGN)

 

Here are some other key notes that will make all us gush:

Chain grappling is back, and there are more transitions and moves now to reflect the abilities of the wrestlers involved. Chain grapples are also now impacted more by your wrestler’s attribute values, and there can even be ties, resulting in breaks or cheap parting shots. More exciting is the addition of “working” grapples where the initiating wrestler can rest up and get some stamina back while draining his opponent’s. It’s a neat way of taking an element of in-ring performance and turning it into a useful gameplay mechanic. Reversals have long been a tough to balance element, either turning matches into a never-ending chain of non-moves, or being so tricky to use that one player ends up watching helplessly as they get beat to a pulp for minutes at a time. This year, two huge changes to how reversals work may actually solve the issue once and for all. You start each match with a limited stock of reversals. Once you use one, it will slowly regenerate over time, meaning that if you try to counter every move thrown your way, you’ll be out in no time flat, leaving you completely vulnerable until one regenerates. What’s more, you can now pass on your initial chance to reverse a move at its startup, and instead attempt a mosre difficult to time “major” reversal mid-move. It will cost you two reversal stocks, but the effects can be match-changing, debuffing your opponent in a variety of possible ways and giving you time to really turn things around.” – Vincent Ingenito of IGN.

Reversals being fixed is a sign that the people over at 2K have been listening. Everyone hates playing that guy who will reverse all match long and not land a single punch or move. Its a weak strategy so it’s good to see that there is a change in things.

In regards to major things the revamped reversal is the big one. Here are other new additions for you just to make the world happy:

  • MyCareer is back, and this time it goes a lot further, all the way to you gaining admission to the WWE Hall of Fame.
  • Create a Diva, Create a Show, Create an Arena, and Create a Championship are back in!
  • WWE Universe: Wrestlers can now be booked to multiple shows
  • Online has been “overhauled.”
  • Three-man commentary team, with John “Bradshaw” Layfield joining King and Cole.
  • Ladder, handicap, and tornado tag match types added back in.
  • No loading screens between entrances, and you can assault opponents during their entrance!
  • Improved ref and manager AI.

The creation mode is back and better than ever! It was a bit disappointing not having all of these available last year but everyone understood it was the first game on the next gen systems so patience was a virtue. God shows love again with an overhaul of the online mode. JBL joining the commentary team is fun, as it also hopefully means new lines instead of the same from last year. New match types are always fun which makes me wonder…Will elimination chamber matches have entrances? We all know 2K is known for it’s infamous online play so I’m excited to see where this goes.

Since you know…WGLWWE will be back!

 

Screenshots for all!

The Yes man Daniel Bryan

The Yes man Daniel Bryan (Source: IGN)

The Rattlesnake Stone Cold Steve Austin is ready whip ass on the future Seth Rollins

The Rattlesnake Stone Cold Steve Austin is ready whip ass on the future Seth Rollins (Source: IGN)

CLlIcjKUEAADsnT

The Demon Finn Bálor (Source: IGN)

STONE COLD! STONE COLD! STONE COLD!

STONE COLD! STONE COLD! STONE COLD! (Source: IGN)

That’s all for now! That is also A LOT to take in. Be sure to come back here for more information as it comes out. BYAHH

 

Source: IGN

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