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Oh My – The Witcher 3: Reviewed

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Glorious, magnificent, and fucking amazing: That’s what comes to mind when I think of The Witcher 3: Wild Hunt. As a huge RPG fan and a longtime player of the Witcher series, I have to say that CD Projekt RED has far exceeded any expectations I had. With its monstrously huge open-world setting, stunning graphics, and fluid game play, I can see this game having longevity and great replay value. The Witcher 3 is the final part of Geralt’s story, and lives up to its hype.

Now that I’ve gotten my giddiness out of the way, let’s get to the good part: The review! I’m going to try avoiding spoilers because I genuinely want everyone to pick this game up and, at least, give it a solid try, including newbies to the Witcher series or RPG games in general. This game is not easy, but it’s worth every bit of effort.

The game begins with quite possibly one of the best cinematic opening scenes I’ve come across in more recent game titles. It places you in a beautiful, fleshy, and intelligent open-world setting. The AI reacts marvelously to the character, and, again, THE GRAPHICS ARE STUNNING! The day/night cycles are seamless, and the weather is constantly changing-it makes you truly feel like you are a part of the game.

Players have the ability to shape the world and story around their choices, making it unique for each individual. Each quest drew me in, and I didn’t feel cheated when I finished them. You don’t have to follow side quests chronologically or in any specific order, which is a total bonus for someone like me, who tends to aimlessly wander and do different stuff along the way. I never felt bored.

The combat system is mildly complicated if you are new to the RPG world, but is possible to master. Once you get the basics down (and remember to use your “Witcher Sense”), it becomes easy to navigate through combat. With each monster being uniquely difficult, I never felt like I wasn’t facing a challenge. Initially, I died quite a few times due to a bit too much confidence, but I learned to tread cautiously.

The in-game economy is diverse and intelligent. Everything is relative to your location and how accessible the goods are in the world. This drives you to stock up on items when they are cheap because the price may inflate after fast-traveling to your next area. You can buy everything from swords and leather to fish and potions.

Unfortunately, I do have a few issues. My biggest issue with The Witcher is the tiny text. I felt as if I needed to sit 6 inches from my screen to be able to read the text without straining my eyes. If you suffer from poor eyesight, be sure to put your glasses on in advance. My only other issue is the interactive environment. Even something as simple as mounting the horse can be a bother: You have to come to a complete standstill and face the object at the perfect angle to be able to interact with it. It can become extremely frustrating when you are in a hurry.

Beyond my two minor gripes, the game is damn near flawless, and I’m more than satisfied. If you haven’t picked it up yet or if you are hesitant, please, PLEASE give it a try. I guarantee that you won’t be disappointed.




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Amber but Tay. Not just another faceless name behind a controller. In the land of sunshine and scorpions

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